Tighter Fate Point Economy
Over the last years or so, I’ve been playing Smallville & Technoir, which have interesting coin economies. Smallville’s Plot Points are infinite from the perspective of the GM, but when people get...
View ArticleThe Noir in Technoir
I’ve been involved in many conversations about Technoir, and one of the criticisms I hear is that there isn’t really any noir in the game. And I agree, insofar that I also see there isn’t any inherent...
View ArticleExponential Shifts in Fate
In Fate, your degree of success over a difficulty is measured in shifts. When you roll equal to the difficulty, you have zero shifts. Roll one over the difficulty, and you have one shift. Two over...
View ArticleGenerating a Sci-Fi Race Dynamic
This is an old idea from a Story Games thread lost in time[1], but it’s stuck in my mind for the past few years. Building from yesterday’s post about cliques, you could do the same thing to flesh out...
View ArticleForget it Jake, it’s Sweettown
Something clicked in my head over a year ago: the board game Candyland could be used as an analog to the movie Chinatown. No, bear with me here. In Candyland, you have no agency. Candyland is a...
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