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Channel: half-ideas – Ryan Macklin
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Tighter Fate Point Economy

Over the last years or so, I’ve been playing Smallville & Technoir, which have interesting coin economies. Smallville’s Plot Points are infinite from the perspective of the GM, but when people get...

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The Noir in Technoir

I’ve been involved in many conversations about Technoir, and one of the criticisms I hear is that there isn’t really any noir in the game. And I agree, insofar that I also see there isn’t any inherent...

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Exponential Shifts in Fate

In Fate, your degree of success over a difficulty is measured in shifts. When you roll equal to the difficulty, you have zero shifts. Roll one over the difficulty, and you have one shift. Two over...

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Generating a Sci-Fi Race Dynamic

This is an old idea from a Story Games thread lost in time[1], but it’s stuck in my mind for the past few years. Building from yesterday’s post about cliques, you could do the same thing to flesh out...

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Forget it Jake, it’s Sweettown

Something clicked in my head over a year ago: the board game Candyland could be used as an analog to the movie Chinatown. No, bear with me here. In Candyland, you have no agency. Candyland is a...

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